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Octarine

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Devlog

  • Day 7
    March 08, 2019 by Draconis
    Day 7 of 7 Finished all spells New enemies + champion versions Final boss Bug fixes... Continue reading
  • Day 6
    March 07, 2019 by Draconis
    Day 6 of 7 Level generation changes at depth Monster placement in rooms Bug fixes Light spell More enemies... Continue reading
  • Day 5
    March 06, 2019 by Draconis
    Day 5 of 7 Water splash spell Monsters can attack Flying monster - immune to entanglement and void Map generation... Continue reading
  • Day 4
    March 05, 2019 by Draconis
    Day 4 of 7 New tiles inspired by Haque Monster movement Stun effect Entangled effect End game screen... Continue reading
  • Day 3
    March 04, 2019 by Draconis
    Day 3 of 7 Not much time today Refactored a little to save pico8 tokens Starting making spell effects Air spell does knock back, and extra damage it hitting something Need to add tile effects for fire... Continue reading
  • Day 1
    March 02, 2019 by Draconis
    Day 1 of 7 Added boilerplate, copied in basics from last years 7drl Code snippets from Lazy Devs for move and bump animations Code snippets from Spacebase for particles Can move and zap wand, wand can... Continue reading
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